Neverwinter Reborn

Shards of Selune: River and Chasm

The Party resumed their search the next morning, first traveling to the Orc-occupied River District. After grudgingly paying the toll at a checkpoint, the head to the heart of the district where Ovid has an…experience. The floating Shard of Night just happens to be thick (thick!) with Netherese magic, and after a fashion Ovid is able to summon a stairway of shadows up to the tower. The rest of the party, while their roguish companion was entranced, confirmed with the local orcs that the shard of Selune fell onto the floating tower. How convenient!

In the tower, making use of his Netheril heritage and a few bald-faced lies, Ovid is able to convince the resident shadow wraith guardians to allow him to carry the shard away for ‘repair’. Apparently the shard was being employed as an anchor for a portal between Neverwinter and a ruin within the Neverwinter Wood. Through the portal, Ovid is able to catch sight of a Netherese ruin, perhaps the location he was sent to find in the area before going AWOL.

After a short break, the party descends into the sewers of Neverwinter as a shortcut to the location of the third and final shard: Near the Chasm in the ruined quarter of the city. Through teamwork the party is able to traverse the sewers with only one minor scuffle with the plaguechanged denizens and a near fatal fall on the part of Grumbar. He was only trying to help. The third shard is recovered with little additional fanfare.

Upon returning to Baern’s home to recover, the party engages in a hearty debate over returning the shards to the Clerics of Selune. The shards contain a significant amount of magical power and could be sold at a premium or used for other purposes. Grumbar brings up the innocent idea of using them as a dirty bomb to wreck havoc on Neverember’s forces in the city. For example. However, in the end the party decides to honor their commitments and returns the shards the next morning for ample rewards from the clerics of Selune.

Map of Neverwinter

Neverwinter map
This is the biggest map I could find.

Shards of Selune: Blacklake

Baern, a Neverwinter native and cleric of Oghma, received a summons and request of aid from a fellow cleric, Lady Jasmine of Selune. Last night, three shining meteorites fell upon Neverwinter and Lady Jasmine believes that these are actual tears shed by the moon goddess, shed over the multitude of troubles the region faces. One fell in Blacklake, another in the River District, and the third just beyond the walls of the Protector’s enclave, near the yawning Chasm. Tasked with their retrieval and promised substantial rewards, Baern sets out to round up a posse. Within a few hours, Baern has gathered three companions: Udonan, an Iliyanbruen Eladrin seeking the looters of his ancestral home, Ovid, a scion of returned Netheril in self-imposed exile, and Eldon, a disgraced Harper Agent trying to drown his recent failures in liquor, loose women, and self-loathing.

Once fully assembled, the Party heads into the rough Blacklake District to canvass for clues and rumors of the shard’s location. Eldon suggests they ask the Greycloaks, one half of the anti-Neverember resistance, at their headquarters, the Driftwood Tavern. Eldon declines to go personally on account of his current reputation with the resistance movement, sending Baern and Ovid in his stead. At the Driftwood, Madame Rosene is frosty and not particularly helpful, an impression that aligns with her reputation as someone whose trust you must to earn. However, she does mention a disturbance on the shores of the lake last night.

Meanwhile, Eldon and Udonan scout the hilltop area of Blacklake in search of a vantage point over the entire city. While traversing this half rebuilt neighborhood of noble’s mansions, Eldon is disturbed by a prominent piece of graffiti upon an abandoned building. It is the symbol of Asmodeus, a devil lord of the Nine Hells, and implies the presence of a cult within Neverwinter.

On the shores of the lake the party rebuilds the scene from last night: The shard hit the ground on the lake shore but was quickly acquired by Palas and his gang of Halfling thieves. Their hideout beneath the docks of Neverwinter is easy enough to find and the party sets out on a twilight raid. After a brief combat full of thrown daggers and mixed effectiveness on the part of our heroes, Eldon makes creative use of his bag of bardly tricks to convince Palas to surrender the shard. The party allows the halflings to live another day and take their leave.

Upon returning the first shard to the Shrine of Selune, the party witnessed an escape attempt by a ragged, screaming halfling, bound at the hands. Lady Jasmine explained that he is a wererat and they are helping him overcome his affliction. Baern expressed some concern over this practice as the party received a tidy sum of gold for their initial efforts. The party left the shrine and retired for the evening, but not without a slight discomfort over their employer’s side projects. Up next: A choice between the shard in the orc-occupied River District or the one in the plaguechanged infested ruins near the Chasm.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.